- #EXTRACT DARK SOULS SOUND FILES MOD#
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Will hang back more and lurk sending a rocket your way when you lest expect if if you are not careful. Drops: Money, health, rifle/grenade ammoīoss: Mean as it gets. Watch your back, they will be out front if around. Drops: Money, health, pistol/rifle ammoĭemon: More aggressive, they start with AR-15 and get a grenade launcher and rockets in later levels. Zombie: Simple minded, starts with pistol on lower levels with varying accuracy. Reach the boss of each wave, kill him for needed armor and rocket ammo.Įach killed ped will spawn a single wave of Dank Souls.Ī single Wave consists of three Dank Souls If you are good enough to stay alive and kill me, I will spawn another, harder apponent at the next wave's end.Įach level will be more intense than the last. Note: the UI will flash 3 times when the wave is about to end, so you can focus on fighting and still know when a wave is ending without looking. > -> -> -> ĭepending on the level, the wave timer may count down from 300 and slowing get faster and faster. Starts when the Wave timer reaches zero (located at the center bottom of the game screen).Īt the end of each wave countdown, my complex move consists of the following:Ĥ) drop resources for each dead enemy typeĮxample Dank Wave started by killing a single ped: Kill any number of nearby peds before the Wave timer runs out. At timed intervals (waves) I am allowed to make my move and reclaim the dead into my army. When the Wave counter reaches zero it is my turn. The last enemy in a wave is a boss that will get right to business, so be ready! Each dead ped lets me spawn a Wave (made up of 3 succesive enemies over 5 levels of difficulty) Every ped you kill will now turn into a Dank Soul and give me three tries to kill you. After you kill any ped, you hand their soul over to me. The end result is, the more you kill-the harder you fight, the harder the game will fight back. The more you hit, the more you have to clean up, and the harder it gets to do it! Exactly like Asteroids, using simple rules we get interesting complex gameplay just starting with a few kills. Instead of the undead zombie games, think Asteroids. Each wave has three MFs, the last being the boss.
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What if I could use dead peds and change them into a series of custom AI foes, each leading up to a mini-boss fight.Ī series of foes from a single ped's death is called a "Wave".
#EXTRACT DARK SOULS SOUND FILES MOD#
I set out to design a mod that will turn your kills into my army. The game starts when you make a kill, or a ped dies near you.ĭank Souls is a fun new way to play GTA V without cops. In fact, you can do whatever you want, the cops will never show up if crash or shoot around. Note: If you stay the model citizen, nothing will happen. Play against me and see how long you can stay alive. Every ped you kill (soul), gives me three tries (Dank Souls) to kill you. Pacifist game mode supported by default (no deaths, nothing happens)Ī fun mod that transforms GTA V into a new, harder game without cops that really doesn't like you (think Dark Souls I) You can turn cops off by setting DS.settings to true Fixed death count bug on game over screen Fixed bug spawned vehicles stay on map after game over
Fixed bug spawning helicopter on top of player
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Level 5 now gets full load-out in all game modes Level 1 now gets Annihilator helicopter Chicken game mode now has improved zombie spawn Wanted level now rises on all modes except Chicken Old-school Quake style fun with a new "Rocket Party" game mode
Fixed bug giving player wrong number of rockets Zombies should now be even harder in packs Alien-Zombies get CARBINERIFLE on level 2